AI Insights · Timothy · October 2022
Top 5 City Building Games on iOS in Italy for Q3 2022
Discover the performance of the top 5 city building games on iOS in Italy during Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the top 5 city building games on the iOS platform in Italy showcased diverse trends in downloads, revenue, and active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
SimCity BuildIt
Weekly Revenue: The game saw a fluctuating trend in weekly revenue, starting at approximately $2.6K and reaching a peak of about $4.3K in mid-September.
Weekly Downloads: Downloads experienced a significant spike in mid-July, reaching over 3K, and another peak in mid-September with over 4K downloads.
Weekly Active Users: Active users showed variability, starting at around 18.9K and peaking at 26.1K in mid-September.
Merge County®
Weekly Revenue: Revenue for Merge County® remained relatively steady, averaging around $2K with a slight decline towards the end of the quarter.
Weekly Downloads: Downloads were minimal throughout the quarter, with a notable increase to 765 in the first week of August.
Weekly Active Users: Active users fluctuated slightly, ranging from a low of 596 in mid-July to a high of 1.6K in early August.
The Simpsons™: Tapped Out
Weekly Revenue: This game saw a steady weekly revenue, maintaining an average around $1.8K, with peaks reaching $2.2K in late July and mid-September.
Weekly Downloads: Downloads were consistent, with slight increases, peaking at 1.1K in early August.
Weekly Active Users: Active users remained stable, averaging around 22K, with minor fluctuations throughout the quarter.
Land of Empires: Immortal
Weekly Revenue: Revenue showed a rising trend, starting from $686 and peaking at approximately $2.1K in early September.
Weekly Downloads: Downloads were low, with the highest being 722 in early August.
Weekly Active Users: Active users increased from 237 in late June to a peak of 810 in early August, followed by a decline to 362 by the end of September.
Global City: Building Games
Weekly Revenue: Revenue for Global City: Building Games was steady, averaging around $900, with a peak of approximately $1.3K in mid-August.
Weekly Downloads: Downloads saw a significant increase in mid-August, peaking at 2.9K, before declining towards the end of the quarter.
Weekly Active Users: Active users showed an upward trend initially, peaking at 3.8K in late August, and then declining to 1.8K by the end of September.
For more detailed insights and a deeper dive into the data, visit Sensor Tower.